Slimy Studio
Creative Direction, Lead 3D Artist
Embarking on a brief but exhilarating sprint within the dynamic realm of NFTs, I took the helm of creativity at Slimy Studio, wearing many hats and steering two distinct projects—Slimy Skaters and Kid Clay & Bones. In a new world of innovation, I undertook the task of conceptualizing, designing, and modeling hundreds of assets that would breathe life into the world of randomly generated NFTs. Ultimately, Slimy Studio never officially launched, but I am still proud of all that I learned during my time in the NFT space and wanted to share the progress of my learnings throughout my year in the space.
Shoutout to Ewan the Lobster, Andrew Stoner, Devan Flaherty, Dani Chase, Danny Canales
Slimy Studio logo and branding by Jack Robinson
i. Slimy Skaters
Slimy Skaters was my first dive into the NFT space and my first “real-world” experience with the nature 3D workflow. Teaming up with long-time collaborator, Bren Haragan, we took this new-wave of creating and selling art and tried to dip our toes in and contribute what we could. After a successful sprint in the market, we had then decided to open up a studio and try a generative pfp (profile picture) project, Kid Clay & Bones, which said previously, never launched. The idea was this: let’s take a simple character, add an object to their hand, and put them in all sorts of environments.
ii. Kid Clay & Bones
Kid Clay & Bones was intended to be a completely randomly generated NFT pfp project. Our big idea was to have two characters, Clay and Bones, who were whimsical besties trying to find their way in the world. These two silhouettes would serve as canvases for hundreds of “traits”, or accessories, that would be randomly chosen via code and then be minted to the blockchain and revealed post-purchase. It ultimately failed due to conflicting schedules on all parties, but hey, life happens. We had a whole backstory + lore planned and potentially wanted to turn it into a TV show, but the pipe dream fizzled out. I learned a lot about Zbrush, proportions, original character design, and general 3D sculpting principles.
Branding + Identity: Danny Canales
Kid Clay original character design and concept: Devan Flaherty
Kid Clay modelling, rendering, and trait design: Ewan the Lobster and myself
Bones original character design and concept: Devan Flaherty
Bones modelling, rendering, and trait design: Ewan the Lobster and myself
Story-building and lore: Dani Chase and Bren Haragan